Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. Uproar 90 10 -- The user attacks in an uproar for three turns. Over that time, no one can fall asleep. Attack Sp.
Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It conceals itself in the mud of the seashore. When its opponent can't be paralyzed, it contorts itself with unexpected speed and flops away. The user hurls mud in the target's face to inflict damage and lower its accuracy.
The user covers itself with mud. The user endures attacks for two turns, then strikes back to cause double the damage taken. A jolt of electricity is hurled at the target to inflict damage. The user attacks by hurling a blob of mud at the target.
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. The user launches a hard-packed mud ball to attack. A flare of electricity is loosed to strike the area around the user. The user endures any attack with at least 1 HP. The user bounces up high, then drops on the target on the second turn.
The user attacks by shooting muddy water at the opposing team. A strong electric blast is loosed at the target. An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. The user flails about aimlessly to attack. The user opens up a fissure in the ground and drops the target in. A move that leaves the target badly poisoned. It enables the user to evade all attacks.
The user summons a heavy rain that falls for five turns, powering up Water-type moves. A full-power attack that grows more powerful the less the user likes its Trainer. A wicked thunderbolt is dropped on the target to inflict damage. A full-power attack that grows more powerful the more the user likes its Trainer. The user burrows, then attacks on the second turn.
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. It swamps the area around the user with a giant sludge wave. Unsanitary sludge is hurled at the target. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Boulders are hurled at the target. An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
The user attacks the target with a song. The user shoots boiling hot water at its target. If the user moves after the target, this attack's power will be doubled. The user flashes a bright light that cuts the target's accuracy. The user stabs the foe with sharpened stones from below. A weak electric charge is launched at the target. The user stomps down on the ground and attacks everything in the area. Large boulders are hurled at the opposing team to inflict damage.
The user enrages and confuses the target. The user makes a copy of itself using some of its HP. It swamps the area around the user with a giant wave. Egg Moves Details. The user strikes the target with a quick jolt of electricity.
The user makes the ground under the target erupt with power. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. While it is asleep, the user randomly uses one of the moves it knows. The user attacks the target while shouting in a startling fashion. A move that works differently for the Ghost type than for all other types.
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. The user throws an electrically charged tackle at the target. The user attacks by swinging its tail as if it were a vicious wave in a raging storm. An attack move that cuts down the target's HP to equal the user's HP. The user turns the target's power against it. The user levitates using electrically generated magnetism for five turns. An attack that can be used only if the user is asleep. When prey touch it, it delivers a jolt of electricity.
When its opponent can't be paralyzed, it contorts itself with unexpected speed and flops away. Generation VI. X Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. Generation VII. Generation VIII. Living in mud with a high iron content has given it a strong steel body.
Its conspicuous lips lure prey in as it lies in wait in the mud. When prey gets close, Stunfisk clamps its jagged steel fins down on them.
Sun Moon Trade. Ultra Space Wilds Water World. Sword Shield Trade Version 1. Rumble Blast Lake: Soothing Shore.
Arbor Area. Jungle Area: In Trouble? Tap Away! Battle Trozei Dragon Hill: Stage 3. Jungle Verde: Stage Area Stage New Snap Blushing Beach Day. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal.
Level Move Type Cat. PP 01 1. Water Gun. Thunder Shock. Mud Shot. Sucker Punch. Electric Terrain. Muddy Water. Bold indicates a move that gets STAB when used by Stunfisk Italic indicates a move that gets STAB only when used by an evolution of Stunfisk Click on the generation numbers at the top to see level-up moves from other generations.
Metal Claw. Metal Sound. Iron Defense. Snap Trap. TM Move Type Cat. PP TM Thunder Wave. Rock Slide. Rain Dance. Rock Tomb. Eerie Impulse. Stomping Tantrum. Sludge Bomb. Sleep Talk. Earth Power. Stone Edge. Stealth Rock.
Sludge Wave. Foul Play. Ice Fang. Flash Cannon. Parent Move Type Cat. Pain Split. Reflect Type. Moves marked with a superscript game abbreviation can only be bred onto Stunfisk in that game.
Game Move Type Cat. Steel Beam. Terrain Pulse. Move Type Cat. Double Team. Magnet Rise. Shock Wave. Water Pulse. He is Seismitoad 's friend and is always late for appointments. Even when he arrives early, he hides and surprises his friends, so he is not very popular. Buddy Distance: 5 km. Photodex entry Do you know why you see Stunfisk buried in the sand at the beach?
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