What does turning the power on in tranzit do




















If you don't know what a dolly is, it's one of those steel contraptions with wheels that you place heavy items on to move from place to place. It's what movers use. Grab this piece and head to the Gas Station and Garage. Use points to open up the Gas Station. This seems to be the first area the Mystery Box will always start in. Try to get an EMP Grenade! In the back of the gas station is the blue print table. Use the dolly from earlier for the first part of the item.

Next, search the garage for a car door. Use the door on the blue print table to create a Zombie Shield. This shield will act exactly like the Assault Shield. It can be used to smash zombies and kill them with a single hit though regrettably no points are gained through killing zombies with the Zombie Shield, or it can be planted into the ground for cover.

Before leaving, use the Turbine to open up the shed to the left of the Gas Station. Inside may be another Bus Part. Half-way past the diner area, there is a shortcut that takes you directly to town. It's in the haze so you might want to hit the Mystery Box a couple times.

From the Diner to the Farm there is lava on the ground closer to the Diner. After the bus passes over the lava, jump out, there should be a small opening in barrier of the bus route. It will take you directly to the Town section. Spend Points to enter the next area. This area is the farm. A house is located on the right side, and a barn is located on the left. Enter the barn first.

Inside the barn is another wall weapon. A part to another build-able weapon may be located inside the barn or outside the house. This part is the machine gun. Another Points must be spend to enter the house. Inside the house is a blue print table.

Use the machine gun from earlier to start building the next time. In the back of the house is a refrigerator. The fridge allows you to store a weapon.

Somewhere in the house is an ammo pouch. Going up to the Power Switch will bring up a prompt regarding this step. Once the player has cleaned the pipe off, the entrance to the underwater section will close off for a few minutes and the player must fight off hoards of zombies that do not count towards the normal zombies, and do not give the player points.

The player must also occasionally get more air by going up to the top at the areas where water does not reach the ceiling, and by shooting the underwater spores, which will give the player more air. After a few minutes, the entrance to this area will reopen, and the player can then proceed to turn on the Power Switch as they normally would in another map. Going back to simpler power methods, in Gorod Krovi, the power switch is located past the entrance of the Dragon Command Center.

Located behind the cyclotron area, in the same room as the Elemental Pop perk machine. Located in the underground portion of the map next to Elemental Pop , past the Mule Kick machine. After attempting to turn power on for the first time, the player will break the fuses and must retrieve new ones from Tempests located on the East Berlin Streets and the underground area. After repairing the Power Switch with the new fuses, the player can turn the power on.

In Exo Zombies, power switches function much differently. There are multiple power switches spread throughout the map, and each one, when activated, will give the player access to certain features requiring power to be accessed. A power switch will give credits to the player who activated it. In Call of Duty: Infinite Warfare Zombies, power switches are labelled as Generators and only power certain sections of the map, or in the case of Rave in the Redwoods and Attack of the Radioactive Thing , they power the entire map.

Located underneath the spawn cabin, accessible via the mines. The power switch will open up access to several ziplines , Tuff 'Nuff , Mule Munchies , a boat part and the rest of the top floor of the cabin, as well as an entrance from the mines to the main cabin. Once the player has turned on all the power switches, they will gain access to the Chi abilities as well as Tuff 'Nuff and the Rat King's lair. To turn on the power, the player must first obtain the power switch handle located on the beach by the OSA wallbuy, being held by a zombie arm.

The power switch is located at the respective power station to the right of the spawn location, behind the market. Call of Duty Wiki Explore. Cold War. Weapons in The rod is usually found atop the stairs to the right of the workbench.

If they are not in the corner, then they can also be found underneath on the platform below. The battery dis almost always found on the far side of the workbench in the Power Station.

There are a set of barrels there, and the battery can be found sitting on top of them. Why does the power go out in Zombies: Farm? I have no clue how to turn the power back on or why it even shuts off at such random times. I read up that the Farm doesn't even have a power outlet, so again, confused. Any ideas guys? Top Voted Answer. Tranzit: The power is in the generator room if you switch the switch off then you lose power everywhere, or if the power is off and you use a turbine the power ends once turbine disappears.

It should only switch off if some bright spark threw an E.



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